﻿using System;
using System.Collections.Generic;
using System.Text;
using PokemonBattle.BattleRoom.Server;

namespace PokemonBattle.RoomServer
{
    public class RoomSetting
    {
        public RoomSetting()
        {
            this.MaxUser = 50;
            this.LogonList = true;
            this.BattleSetting = new RoomBattleSetting();
        }

        public string Name { get; set; }

        public string Description { get; set; }

        public string WelcomeMessage { get; set; }

        public byte MaxUser { get; set; }

        public bool LogonList { get; set; }

        public RoomBattleSetting BattleSetting { get; private set; }
    }
}
